Starcraft 2 -the Zerg Rush

One of the most common traits of all RTS shooting games is the “zerg rush” that was first made famous by the original Starcraft in the 1990s. The idea is to create vast amounts of low level, low cost infantry as cheap possible and as fast as possible and then attack the foes before they can really react to the wave. If you manage to choose a right speed for your troops to attack, you can defeat your opponent within a few

seconds using a basic Rush – or in the case of Starcraft 2 a Zergling Rush.

But how does the ages old strategy hold up in the newest iteration of Blizzard’s epic RTS update? In general, it´s the same, but with a few very important variations. To start with, the game is far more punishing if you fail. A failed rush is pretty much the end of your game. Both Terrans and Protoss will eviscerate a Zerg team that has a similar number of units, so if you don’t move fast enough, you can count yourself out.

Practicing to Master the Rush

To avoid the eventual mutilation of your units, you’ll be best off by downloading and practicing with AI maps. Rather than facing off against human opponents that can lower your rating or rub in your poor moves, you can practice on computer generated maps against non-existent foes while offline. Expect to lose a few times as you learn how to get your queens into gear faster and faster and to take advantage of your resources as quickly as possible, but in reality Zerg is not that complicated if you can master the maneuvering of those numbers before the Protoss bring in their elites or the Terrans out position you.

Two units you’ll need to avoid as much as possible during your rushes include the Colossi and Siege Tanks. Known as “splash damage” units, these will be able to completely destroy your forces in just a few seconds due to how low the health usually is in a Zerg population.

Expanding and Attacking

As Zerg, all of your strategies will revolve around getting setup and expanding your units as fast as possible at the beginning of the game. If your opponents have a habit of turtling and laying in defensive structures early, this can be extremely effective in taking advantage of their reticence. So, how does the ages old strategy hold up in the newest iteration of Blizzard’s epic RTS update? It’s generally the same, but with a few very important variations. To start with, the game is far more punishing if you fail. A failed rush is pretty much the end of your game. Both Terrans and Protoss will eviscerate a Zerg team that has a similar number of units, so if you don’t move fast enough, you can count yourself out.

Practicing to Master the Rush

To avoid the eventual mutilation of your units, you’ll be best off by downloading and practicing with AI maps. Rather than facing off against human opponents that can lower your rating or rub in your poor moves, you can practice on computer generated maps against non-existent foes while offline. Expect to lose a few times as you learn how to get your queens into gear faster and faster and to take advantage of your resources as quickly as possible, but in reality Zerg is not that complicated if you can master the maneuvering of those numbers before the Protoss bring in their elites or the Terrans out position you.

Two units you’ll need to avoid as much as possible during your rushes include the Colossi and Siege Tanks. Known as “splash damage” units, these will be able to completely destroy your forces in just a few seconds due to how low the health usually is in a Zerg population.

Expanding and Attacking

As Zerg, all of your strategies will revolve around getting setup and expanding your units as fast as possible at the beginning of the fighting games. If your opponents have a habit of turtling and laying in defensive structures early, this can be extremely effective in taking advantage of their reticence. This strategy is perhaps one of the most riskful yet effective.